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Warp
Two round lobes joined by a narrow pillar-weave bridge — and the portals are the real routes. An attack portal jumps you from the back door to the forward lip; a recall portal warps defence home for the regrab.
How it plays
The bridge between the two lobes is a pillar-weave crawl, so the portals carry the real traffic: the attack portal throws you from the back door to the forward lip, and the recall portal snaps a defender home the moment a grab happens. Both ends are known to everyone — timing is the only surprise left.
How to win it
Split the two routes on offence: one attacker takes the portal to the lip while one walks the bridge, and the recall defender can only cut one of them. On defence, don't stand on the recall exit — stand where its arrival covers both the flag and the bridge mouth. And weave the pillars slow; boosting into one ends more chases than any tag.