Skill Drills
Five short courses, each chaining a few mechanics into one run. Play them in any order; each one keeps your best time.
Overall progress0 / 5
First RollFull ThrottleCourse ClearedDouble FakeTwo-Way PlayerLab CertifiedGraduate
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Speed CircuitUp next
One lap: ride your tiles, build speed, coast it, brake two corners, boost a gate, bank home.
Hazard Run
One lap through the map's own furniture: tiles, spikes, a boost line, a portal, a bomb.
Fakeout Finish
Juke right, juke left, stutter, grab the flag, cap it in 14s.
Flag Duty
Beat a defender to the enemy flag and cap it, then chase down whoever takes yours.
Powerup Lab
All ten powerups, easiest to hardest — Wall Shift last.