Skill Drills

Five short courses, each chaining a few mechanics into one run. Play them in any order; each one keeps your best time.

Overall progress0 / 5
First RollFull ThrottleCourse ClearedDouble FakeTwo-Way PlayerLab CertifiedGraduate
Speed CircuitUp next

One lap: ride your tiles, build speed, coast it, brake two corners, boost a gate, bank home.

Hazard Run

One lap through the map's own furniture: tiles, spikes, a boost line, a portal, a bomb.

Fakeout Finish

Juke right, juke left, stutter, grab the flag, cap it in 14s.

Flag Duty

Beat a defender to the enemy flag and cap it, then chase down whoever takes yours.

Powerup Lab

All ten powerups, easiest to hardest — Wall Shift last.

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