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Tremor

The smallest arena, split by a diagonal fault of wall shards and spikes with slip-gaps. Bombs flank the seam, so crossing mid means picking a gap at speed while the ground keeps erupting.

Mode
Capture the Flag
Size
36 × 24 tiles
Signature
the fault
Elements
None

How it plays

Everything is close: the smallest arena in rotation, a diagonal fault through the middle, and bombs flanking the seam. There is no long rotation to make — the game is a series of fault crossings, and each crossing is a read of which slip-gap is safe this second.

How to win it

Learn two gaps, not one: a defender can hold a single gap forever, but shifting between crossings beats any camp. Use the bombs as denial on the gap you are not taking. With grabs seconds apart, the team that resets its defence fastest after each pop wins the scoreline.

Play it now — freeAll thirty maps
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