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Saltworks
The game's only vertical arena. Tar pans cover each flag's approach and band the waist — carriers wade, so the escort and the cut-off both matter.
Mode
Capture the Flag
Size
36 × 26 tiles
Signature
tar
Elements
Tar
How it plays
The map runs top-to-bottom instead of side-to-side, and tar does the gatekeeping: pans cover each flag's approach and band the waist, so both the grab and the run home pass through slow ground. A carrier in the pan is the slowest thing on the map.
How to win it
Don't solo-cap into a set defence — the wade is too long. Carry with an escort who sweeps ahead of the pan's exit, and stagger your boosts so one of you always has one when the tag threat appears. Defenders: wait at the pan edges, not in them; let the tar bring the carrier to you.