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Dyson
Team-tile fields power each half's own approach lanes while four pillars stand as the sphere's segments at mid. Rotate through your grid, fight for theirs.
Mode
Capture the Flag
Size
46 × 26 tiles
Signature
team tiles
Elements
None
How it plays
Each half runs on its own grid: team tiles that help you and ignore them. The four pillars at mid are the neutral ground where neither current helps, so fights gravitate there — out on the grids, the home team is simply faster.
How to win it
Attack between the lanes: the enemy grid can't help you, but it only helps defenders who stay on it, so pull them off their tiles with angle changes before you commit. Going home, your own grid is the escort — a carrier handed from lane to lane with a teammate riding the parallel current is hard to catch. The pillars are for juking, not parking.