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Recoil

Bounce-wall bars angle across the lanes and gravity wells wait at each approach. Every run home is played off the cushions.

Mode
Neutral Flag
Size
53 × 29 tiles
Signature
bounce, wells
Elements
Gravity wells, Portals, Bounce walls

How it plays

The bars are angled on purpose: almost no straight line home survives, so every run is banked off a cushion or three, and the wells at each approach catch whatever comes off the bank slow. Players who fight the geometry lose to it; players who aim their caroms travel faster than open floor would allow.

How to win it

Practise the two-cushion lines to each zone until they are automatic — a banked carrier is hard to tag because their heading keeps changing without spending any steering. Chasers should wait at the wells, the one place every bank decays into a predictable curve. Brace-deflect is the whole toolkit here: hold to kill a bad bounce, tap as a chaser arrives to make a good one.

Play it now — freeAll thirty maps
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