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Proving Ground
No oil, tar, bounce, spikes, gates, or wells — just wall geometry and classic powerups. A loss here is never the map's fault.
Mode
Capture the Flag
Size
46 × 24 tiles
Signature
no hazards
Elements
None
How it plays
There is nothing here to blame: no hazard shortcuts, no gimmick to learn, just wall geometry, classic powerups and eight players' driving. Lines that work here work forever, so Proving Ground rewards the fundamentals — brake timing, boost discipline and the fakeout itself.
How to win it
Win it with powerup timing and regrab structure. With no hazards to lean on, defence is pure positioning: keep one ball home, hold the angle between carrier and flag, and never spend your boost first in a duel — the second boost, timed off the opponent's, wins the tag.