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Deadbolt
Each flag sits behind a gate whose button is flanked by spikes on both sides — camping it to trap a rusher means standing next to spikes yourself. An ungated gap in the pocket's far corner is the way past a held gate. Drop Bomb pickups let either side wall off a corridor on the fly.
How it plays
Each flag's front door is a gate, and the button that holds it is flanked by spikes — camping it means parking next to the map's teeth. The ungated gap in the pocket's far corner is the honest way past a held gate, so attacks come in pairs: one rattles the gate, one slips the corner.
How to win it
The Drop Bomb pickups are the swing. A carrier who seals the corridor behind them turns a losing chase into a clean escape, and a defender who closes the corner gap forces everything through the gate. Carry one whenever you can; the threat changes how the other team routes even if you never spend it.