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Shellwork

A walled shell at mid with spike teeth, gated doors and two powerups inside; one-way chutes drop attackers into each base, and the bouncy back walls return every overshot chase to play.

Mode
Capture the Flag
Size
49 × 28 tiles
Signature
the gated shell
Elements
Portals, Gates, Bounce walls

How it plays

The shell owns the map. Its two powerups make mid worth fighting for, its buttons let whoever is inside slam a door on a chaser, and its spike teeth punish sloppy entries. The east and west mouths always stay open, so control of the shell is really control of its doorways.

How to win it

The one-way chute is your fastest grab: it drops you just inside the far base, so pair it with a teammate arriving on foot and the defence has two angles to cover at once. Going home, remember both back walls are bouncy — an overshot chase comes straight back into play, and a bomb rolled at your own wall caroms back at the thrower.

Play it now — freeAll thirty maps
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