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Relic

An ancient gate seals each endzone's short door with its button out in the field; pillar ruins and a well pair shape the long way around.

Mode
Neutral Flag
Size
47 × 27 tiles
Signature
gates
Elements
Gravity wells, Portals, Gates

How it plays

Every zone has two doors: a short one sealed by a gate whose button sits out in the open field, and a long way threaded through pillar ruins past a well pair. The gate is the map's bargain — a teammate on the button turns your run into the short door, but they are standing in the open to do it.

How to win it

Coordinate the button or don't bother: a carrier arriving at a shut gate against a set defender is a turnover. Solo runs take the ruins — the pillars break chaser sightlines and the well pair punishes anyone following your exact line. On defence, the button is the tell: an enemy parked on it announces the next run's door.

Play it now — freeAll thirty maps
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