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Maelstrom
Six gravity wells spiral across an open blob, each with a bounce nub on its rim — brace-deflect off one to slingshot out of the pull. Momentum is a weapon and a hazard.
How it plays
Six wells churn the open middle, and each carries a bounce nub on its rim — the escape hatch. A brace-deflect off the nub converts the well's pull into a slingshot, so the wells read as hazards to new players and as boost pads to everyone else.
How to win it
Learn the slingshots before you carry: a carrier who can chain two well exits crosses mid faster than any clean line, and one who can't is a slow orbit waiting to be tagged. On defence, tag at the rim where lines are predictable — inside the pull, everyone's steering is mortgaged. The open edges are for resets, not routes.