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Caltrop

Shard-anchored spike gardens tax every pinch point, and a gravity well beside each flag makes the regrab a knife fight.

Mode
Capture the Flag
Size
40 × 24 tiles
Signature
spikes, wells
Elements
Gravity wells

How it plays

Every pinch point is taxed in spikes, and the well beside each flag turns its pocket into a blender: grabs, tags and regrabs all happen inside the pull. Clean movement is worth more here than anywhere — the map never stops charging for contact with its geometry.

How to win it

In the flag pocket, use the well instead of fighting it: orbit the pull and let it sling you out with the flag rather than boosting against it. Defenders should hold the rim, not the centre — the regrab fight favours whoever enters the well last with speed in hand. Between pockets, patience: the spike gardens eat boosted chases.

Play it now — freeAll thirty maps
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