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Cold Storage
Each endzone sits at the back of a tar locker, and the locker's two-tile throat is at the corner diagonally opposite it — the whole mire is the approach. Frostbite pickups near mid let a defender freeze a wading carrier outright.
How it plays
The locker's throat is diagonally opposite the zone, so there is no quick dunk — every score is a slow wade across the whole mire with your speed gone. That makes the flag carry a team event: a lone carrier in the tar is a free tag for anyone who arrives within the next few seconds.
How to win it
The Frostbite pickups near mid set the map's tempo. On defence, hold one and spend it the moment a carrier commits to the locker — a frozen carrier in tar is a sitting tag. On offence, grab them even when you don't need them: denying the freeze is worth more than the pickup.