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Cold Storage

Each endzone sits at the back of a tar locker, and the locker's two-tile throat is at the corner diagonally opposite it — the whole mire is the approach. Frostbite pickups near mid let a defender freeze a wading carrier outright.

Mode
Neutral Flag
Size
48 × 26 tiles
Signature
tar
Elements
Tar, Portals

How it plays

The locker's throat is diagonally opposite the zone, so there is no quick dunk — every score is a slow wade across the whole mire with your speed gone. That makes the flag carry a team event: a lone carrier in the tar is a free tag for anyone who arrives within the next few seconds.

How to win it

The Frostbite pickups near mid set the map's tempo. On defence, hold one and spend it the moment a carrier commits to the locker — a frozen carrier in tar is a sitting tag. On offence, grab them even when you don't need them: denying the freeze is worth more than the pickup.

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