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Current maps online, and a HUD you can resize

Online quick-play and ranked now run the current maps, every in-match panel can be resized or hidden, and control text and guide links were corrected.

UpdateOct 7, 2026

Online play now runs the maps you see in the offline lobby — all of them. Quick-play opens on Shellwork and rotates through the full thirty-map roster, one map per match, alternating capture-the-flag and Neutral Flag; the result card names what's next. Ranked plays Shellwork for capture-the-flag and Lockup for Neutral Flag. Until now the online server was still loading older, tighter layouts that the lobby no longer offers, so the map you picked to practise on was not the one you got.

Interface settings. The scoreboard, minimap, chat, event feed and ability bar can each be scaled from 75% to 150%, there is an overall size on top, and any of them can be hidden. Panels keep their corners and grow from them. Find it under Interface in the Settings tab, in the pause menu, and in the online control row. Nothing changes unless you touch it, and it is only a display preference on your own screen: it never reaches the match or anyone else.

Control text now says what the game does. The online footer, the pause hint and the lobby controls line are built from your own key bindings, and they describe the shipped controls: Shift brace (hold to brake, double-tap to deflect), Space boost, Alt fakeout. Power-up toasts name Space rather than a key that does nothing, and the Burst, Wall Shift and Top Speed descriptions now match what they do in a match.

Smaller fixes. Links inside guides are real links now instead of raw bracketed text, and your match history keeps your newest 200 matches rather than getting stuck on the oldest.

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