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Afterburn
Neutral pads chain the whole run at top speed, then tar checks the last stretch before each zone. The fastest map in the game — if you can stop.
How it plays
Pads chain the entire run, so everyone travels at top speed everywhere — until the tar. The checks before each endzone are where the map takes its toll: a carrier arrives flat out and has to shed all of it at the pan's edge, or slide through the zone fight with no steering left.
How to win it
The skill is the dismount. Brake before the tar, not in it, and enter the pan with just enough speed to coast onto the zone. Chasers can skip the dismount entirely — a full-speed tag into the tar is fine when you aren't the one carrying. Contest the pads where the chains bottleneck and the enemy's whole map slows down.